In the past week, I've been preparing for interviewing blue sky animation studio, and did not spend much time on the GPU final.
I've read the paper twice more, and have basically understood how the whole process worked. Also I referred to the author's website, where suggestion of implementation had been listed.
So to implement, I would based on a physics engine called G3D recommended by the paper author. I've setup the environment for the G3D library, and it could functioning properly on my computer right now.
For next step, I'll start off to get familiar with the G3D library and design the data structure needed for implementing the paper. Recently I've been pretty busy in preparing for 3 final projects, 2 homework assignments, 2 presentations and also a few possible internship position. I hope I could finish all the miscellaneous stuff as soon as possible and focus on all my final projects.
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