Yet I've got other projects due so I got started on Friday. I spend the whole weekend on the final project.
Begin with the getting familiar with G3D engine. I studied the starter code carefully, and doing so to the raytrace and shader sample code. Now what I'm capable to build a scene and rendered with OpenGL, also GLSL could be used if I want to.
Yet designing the structure needed for photon mapping, and taking advantage of GPU is not a trivial task.
I'll spend this week on this part.
Because G3D engine provide data file import as well as several famous scene and objects, I guess what my final scene would be a stanford bunny in the scene sponza.
The paper present a impressive idea, but in implementation, it's far more difficult than I thought. Good luck to myself.
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